It has been 20 years after the legendary game first launched across the Atlantic, offering everyday gamers the means to become a rock star. Not in reality, though you'd be hard-pressed telling that anyone who has nailed Free Bird’s four-minute guitar solo in front of a packed crowd of friends.
Created by Harmonix, Guitar Hero gave players a guitar-shaped controller to match coloured notes scrolling down the display synchronized to the music. Each riff corresponded to particular chords, creating the sensation of an authentic performance.
Harmonix had already experimented in the music genre before partnering with the publisher, which was acquired by Activision during the mid-2000s. Together, they established the foundations for an unlikely billion-dollar franchise which made a remarkable impact for many musicians featured, introducing decades-old groups to a new generation of gaming enthusiasts.
Michael Dornbrook, former COO of Harmonix, remembers the early financial challenges in securing the recordings – despite the fact initial releases primarily featured cover versions.
“We rerecorded every song since the cost prohibitive,” he explains. “Even with the necessary permissions by themselves, it proved extremely difficult. We failed to secure acts such as legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced the project would flop. But once Guitar Hero became a hit, and record sales airtime were going up, all artists desired to participate.”
He adds: “Among the amazing things was the number of parents got in touch expressing gratitude for exposing their children to the music they adored. It evolved into a multigenerational thing.”
Classic Rock Gains a New Audience
Irish blues-rock band the Answer had their track on the 2008 game the popular installment. Guitarist the artist remembers how the series revived older hits to the forefront: “Guitar Hero provided a bigger, younger audience. Generally this had been seen as music that was past it, but then once it got featured on the game young people were finding it, suddenly it was cool. That legitimised the genre, and got rid of the outdated label. It provided our catalog renewed popularity.”
At that time, the band's debut album remained not available in the US, so Guitar Hero served as a primary platform of discovery for the group as they went on US tour opening for the rock giants. “The roadies were playing the song on the tour bus, and some of them recognized us thanks to the game,” he notes.
Major Band Spin-offs and Lasting Influence
Music's biggest acts soon took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in specialized game editions that focused on each band’s catalogue and associated lore, imagery and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the band more money compared to their studio albums. It sold more than 500,000 copies in its first week, while sales of their songs rose significantly during an era when the music business was already collapsing.
Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Recently, a streamer achieved a remarkable feat featuring the challenging track – a notoriously difficult anthem popularized through the game – using a fan-made version, a no-cost alternative with similar gameplay but an array of customisation options. The song is difficult enough on the hardest setting, not to mention performed at increased tempo and without missing every one of the thousands of cues. They stated requiring nine months to accomplish.
“Guitar Hero is a fun, imaginary experience. If you play other games, that doesn’t mean you should use actual weapons and enlist,” notes DragonForce guitarist Herman Li.
DragonForce previously wrapped up a successful tour when their hit appeared on Guitar Hero III, but Li says it turned them into widely recognized. “I recall our distributors calling to tell me that we were records were moving rapidly,” he shares. “Popularity surged when we next toured, and we performed just before top acts at the event.”
Indeed, the band's visibility via the game was so immense that it threatened to overshadow all other the band has done. Last year, the track featured in promotional material for a major film. “Previously I thought differently, but I’ve made peace with it,” Li says. “If you only listen to a single track, that's fine – each person has their own musical journey and I'm pleased we’ve been part of people’s lives”.
Enduring Legacy from the Iconic Controller
The best promotion, whether it’s for automobiles, clothes or video games, goes further than selling something – it inspires a desire. Was the game able to tap into that? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of being a music icon in the spotlight. Since the beginning, the co-founders believed there’s an instinctive human desire to create songs, and they wanted to use technology to allow people to participate”.
The majority installments came out over a mere five-year period between 2005 and 2010, including derivative titles such as DJ Hero, complete with a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals died down, except for a short-lived revival several years later.
Titles like the fan project and newer releases have maintained the community alive, with set to be something from the founders in development. A new studio has entered work on their first music game. The initial creators are both involved in advisory roles. Are gamers ready to embrace another game following Guitar Hero?
“Our team believed such titles might become similar to sports games allowing annual update every year,” he remarks. “There’s so much new music it could remain perennially popular, thus I remain optimistic. There’s no reason why it can’t persist with new generations.”